
Fail0verflow's work is far, far more advanced - the team hasn't just run unsigned code (any code that runs on PS4 usually requires encryption by Sony itself before it will run) but it has also reverse-engineered a good proportion of the PlayStation 4 hardware and has an intimate understanding of how it works.

How to tackle the huge Switch and Wii U adventure.īack then, hackers had demonstrated that the PS4 system RAM could be dumped and that the hard drive's file system was accessible. Zelda: Breath of the Wild walkthrough and guide

The Blu-ray drive does use the SATA AHCI standard, but is currently untested in the Linux build. On top of that, it seems that despite the actual hardware using a SATA interface, the PS4 itself appears to communicate with the hard drive via USB - a curious state of affairs. In putting together its Linux port - which is now publicly available though of little use to end-users - the team has made good progress in adapting the OS for the custom hardware, but notes that 3D acceleration and HDMI audio are still work-in-progress. Designed by Marvell, the southbridge varies significantly from PC architecture, leading the team to speculate that the developers were experimenting with their own version of the PCI protocol.

The team notes that neither AMD or Sony seem to have given the console's APU a codename (fail0verflow have gone with Liverpool), but the machine's southbridge - responsible for communications with external peripherals - is known as Aeolia. The team hasn't just circumvented the system's security and booted unsigned code - a customised, work-in-progress version of Linux designed explicitly for PS4 is in development and is showcased in the video below.Ī few morsels about the hardware make-up of the PlayStation 4 are also revealed - firstly that although the Sony hardware is based on PC technology, there are a lot of differences, necessitating over 7000 modifications (and counting) to the Linux kernel. Original story: Noted hackers fail0verflow - whose previous credits include PlayStation 3, Wii and Wii U hacks - have demonstrated a complete, low-level hack for PlayStation 4. Yes, SteamOS on the PS4 should "just work" once the driver issues are sorted out. And many thousands of indie and AAA games already run on Linux. It's close enough to a PC that getting 3D acceleration working, while rather painful (as we've learned), seems entirely possible without undue amounts of effort (in a timeframe of months, not years), to the level needed for real indie games and even AAA titles, not just homebrew. Linux on the PS4 actually makes a lot of sense, more than it ever did on any previous game console. UPDATE 4/1/16 12:22pm: Fail0verflow's thoughts on its PS4 hack, why it ported Linux and how it found the required exploits on Sony's hardware are posted here.
